西奥小镇1.9.50下载

公开更新1.9.50

1.9.39-1.9.50更新内容 

1.9.40:

修正了在draft类中isUnlocked函数与同名属性的冲突

实现更多的成就

Fixed conflict of isUnlocked function in draft class with attribute of same name

Implemented more achievements


1.9.41:

添加插件成就

增加了对分组工具操作的支持

为各种工具增加了分组工具动作

固定重做功能

固定对话框不遵守安全区域正确

固定缺口相关布局问题

修正山丘上放置的价格位置不跟随缩放

修正了撤销功能造成的漏洞

更新市长别墅纹理

移除碎片着色器中的丢弃标签,因为不清楚的性能特征和兼容性

Added plugin addict achievement
Added support for grouped tool actions
Added grouped tool actions for various tools
Fixed redo function
Fixed dialogs did not obey safe area correctly
Fixed notch related layout issues
Fixed placed price placement on hills did not follow scaling
Fixed exploits created by undo functionality
Updated mayor villa textures
Remove discard tag from fragment shader because of unclear performance characteristics and compatibility


1.9.42:

增加了对Android 11存储系统变化的支持

增加了对自定义全屏分辨率的支持

增加了“预算项目”属性的建筑,允许他们被收取作为一个单独的类别

在值设置项目中增加多行选项数量的支持

添加GUI.createRenameDialog

为印尼语翻译增加了kensvin

修正了当用户界面缩放激活时,处理对话框中灰尘的绘制位置

修正了德语中的拼写错误

更新的翻译

Added support for Android 11 storage system changes
Added support for custom fullscreen resolutions defined by Settings
Added “budget item” attribute for buildings to allow them to be charged as a separate category
Added support for multi line amount of options in value setting items
Added GUI.createRenameDialog
Added kensvin to credits for Indonesian translation
Fixed drawing location of dust in disposal dialogs when UI scaling is active
Fixed a typo in German Language
Updated translations


1.9.43:

增加了插件的saveText lua功能

增加了截图保存目录的json设置

增加撤销功能的设置,以防止城市暂停

在登录页面增加了更多有用的错误信息

增加种子属性的动画点同步灯光切换

增加威利斯和赫斯特塔轻defs由伊恩

允许插件将文件存储在与插件文件相同的文件夹中

修正了小屏幕上的开始标志缩放问题

选择现有标签进行编辑的固定精度

修正了无效的直升机或火箭动画导致的崩溃

尝试修复一个罕见的崩溃时,呈现小地图与电动工具激活

简化的lua需要函数搜索路径

调整开始标志大小

Added saveText lua function for plugins
Added json setting for screenshot save directory
Added setting for undo functionality that will prevent the city from pausing
Added more helpful error messages on login page
Added seed attribute for animation spots for synchronized light switching
Added willis and hearst tower light defs by ian
Allowed plugins to store files in same folder as plugin file
Fixed start logo scaling on small screens
Fixed precision for selecting existing labels for editing
Fixed crash caused by invalid helicopters or rockets animations
Attempt to fix a rare crash when rendering minimap with power tool active
Simplified lua require function search paths
Adjusted start logo size


1.9.44:

增加了本地Android的“评价这个应用程序”对话框

更新的夜间定义由Pluc

Added native Android “rate this app” dialog
Updated night definitions by Pluc


1.9.45

增加了通过城市生成的汽车的汽车事件。spawnCar(事件函数将只对源构建调用)

固定地下电线造成垃圾时,nuked没有被破坏

固定的电力和水覆盖范围没有更新电线/管道工具

Pluc更新夜间灯光defs

对于水电建筑属性使用long而不是int

Added car events for cars spawned via City.spawnCar (the event function will be called only for the source building)
Fixed underground wire caused rubbish when nuked without getting destroyed
Fixed power and water coverage was not updated in wire/pipe tools
Updated night light defs by Pluc
Use long instead of int for power and water building attributes


1.9.46:

固定事件驱动的水/电力计算可能导致崩溃的竞争条件

固定潜在的NPEs在电力/水工人

Fixed event driven water/power calculation could cause crash caused by race condition
Fixed potential NPEs in power/water workers


1.9.47:

尝试解决与水电计算相关的滞后问题

更新的西班牙语翻译

更新的住宅建筑纹理

Attempt to fix lagging issue related to power and water calculcations
Updated Spanish translations
Updated residential building textures


1.9.48:

修正了与电力和水计算相关的滞后问题

Fixed lagging issue related to power and water calculcations


1.9.49:

修正了循环工作者中可能导致崩溃的同步问题

Fixed synchronization issue in cyclic workers that could cause crash


1.9.50:

修复了mpfs插件父文件被破坏导致saveText失败的问题

在撤销时固定的水地边界并不总是正确计算

固定地形工具没有总是撤消按钮可用

固定崩溃在建筑工具

Fixed plugin parent file was kind of broken for mpfs which caused saveText to fail
Fixed water ground borders were not always calculated correctly on undo
Fixed terrain tool had not always undo buttons available
Fixed crash in building tool


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